The answer before the background

Our recommendation

The Alien Shooter TD weapons system contains hundreds of items that can be assigned to seven soldier classes, modified to expand base features and dismantled for Money and auxiliary supplies. Each weapon also has limited ammunition that must be replenished during combat. A useful all-weapons database therefore needs platform, version, class compatibility, damage pattern, range, rate, ammo capacity, refill behavior, deployment-cost effect, modification levels and salvage return. Do not copy an item name or number from mobile to Steam without confirming the same build.

Capture the fields that change a mission

FieldCaptureUse
IdentityExact in-client name, icon, platform and versionPrevents translation and edition duplicates.
Class compatibilityWhich of seven classes can equip itEliminates unusable recommendations.
Damage roleSingle, group, armor, range or special effectBuilds a balanced platoon.
AmmoCapacity, consumption and refill behaviorPredicts whether it survives the critical wave.
EconomyDeployment impact, modification cost and disassembly returnShows total opportunity cost.

Label the real source

Mobile descriptions identify daily crates, mission play, purchases and disassembly as economy paths; exact drop pools must be read in the current client. Steam is a paid version and should receive its own source rows. A screenshot without store and version is not enough to establish an acquisition method.

When recording a crate or reward, include whether the result was guaranteed or random, free or paid, first-time or repeatable. Do not convert an old regional Minerals price into a global cost.

Upgrade a role, not a rarity color

  • Test the unmodified item on a controlled mission before spending supplies.
  • Choose a feature that fixes range, damage job, ammo or timing for the assigned class.
  • Keep an affordable backup when high-end gear changes deployment economics.
  • Dismantle only after checking class coverage, duplicate status and the exact Money/supply return.

Use a reproducible item test

Run the same mission, difficulty, class, level, placement and support three times. Record start cost, wave, ammunition, refills, leaks and clear result. Change only the weapon or one modification. That reveals effective value better than a single damage number.

The best-equipment page turns these rows into role comparisons. The class page adds placement and drone logistics, while the resource page records the cost of obtaining and maintaining the item.

Common questions

How many weapons are there?

Sigma Team advertises hundreds of weapon types rather than one small fixed set.

Can every class use every item?

The stores say classes can be equipped with chosen weapons, but exact compatibility must be confirmed in the current client.

What happens when a weapon is dismantled?

The official description says it returns Money and auxiliary supplies.

Why record ammo in a weapon database?

A weapon can have strong damage but fail the mission when its limited ammunition runs out before the critical wave.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.