The answer before the background

Our recommendation

Start with one repeatable engine: choose a god whose passive and unique card support a class, then draft cards that advance the same color sequence or payoff. Add only enough defense, healing or control to survive the setup turns. Skip a reward when it weakens the chance of drawing the engine. For a challenge, record the exact rule, starting deck, enemy phase and failed turn, then change one card, class, artifact or play-order decision per retry.

Build from the character outward

DecisionQuestionUseful answer
GodWhat do the passive and unique card reward?A visible damage, defense, resource or combo direction.
ClassWhich class makes that direction more reliable?A card pool and passive that reduce setup conflict.
Color orderWhich sequence triggers the important combo?A repeatable order, not a one-turn highlight.
DefenseHow many turns must the engine survive?Enough block, healing or control for that window.
RewardDoes this card improve the next useful draw?Take it only when the answer is clear.

A skipped card can be stronger than a rare card

The official stores describe more than 300 cards and a color-based combo system. More options do not mean a larger deck is automatically better. Every added card changes the probability of drawing the passive enabler, defense or finisher at the required time. Draft for a role and stop when the role is already covered.

Use the current tooltip rather than memorizing an old tier list. Mobile history contains class reworks, card reworks, wording changes and cost fixes. A strong interaction from an earlier build can be slower, more expensive or mechanically different in 1.22.x.

Diagnose the loss before copying a solution

  • Name Campaign, Dungeon, Chaos Island, Memory Mirage, Celestial Quarry or the exact event.
  • Write the difficulty tier, character, class, starting deck, artifact and temporary modifiers.
  • Identify whether the loss came from setup speed, defense, resource cost, enemy phase or draw variance.
  • Repeat a baseline attempt, then change one variable while keeping the route comparable.
  • Publish spoilers behind a clear label and keep the tested version beside the answer.

Invest after the deck proves what it needs

A permanent upgrade should fix a repeated bottleneck across several attempts. If the deck never reaches its payoff, improve consistency or defense before maximum damage. If it reaches the payoff but cannot finish, then upgrade the relevant character, class, card or artifact rather than the entire roster.

Dungeon added six escalating difficulty tiers and Custom Starting Deck in the 1.14 line. That makes a challenge answer conditional: a starting configuration that solves one tier may not survive the next. Keep the rule set and investment visible so another player can adapt rather than copy blindly.

Common questions

What is the best beginner deck?

Use the starting god's passive and chosen class to define one engine, then keep the deck small enough to draw its enablers and defense reliably.

Should I take every card reward?

No. Skip a card when it adds no required role or lowers the chance of drawing the engine.

How do I solve a challenge?

Record the rule, mode, difficulty and failed turn, establish a baseline and change one variable per retry.

Can I copy an old deck?

Use it as a hypothesis only. Recheck the passive, class, costs and card wording in the current platform version.

What we checked

Official listings establish current availability and product facts. Community pages are used for mechanics and build history, then labeled separately.